… FOR BRANDS AND SPONSORS

Uplause has the proven solution for brands and sponsors to connect with fans at live events and leverage that virally in social media. Uplause crowd games are 100% interactive and every spectator can play them via giant video screens. The joystick is the audience with their voice, arms and body. For brands this means utilising gamification, social participation and emotional differentiation in buiding brand equity and activation. Forget passive ads and bring in interactive entertainment. Uplause platform is built for brands and for customizing the experience to make it relevant. The solution has been proven in hundreds of events globally and millions of fans have had time of their life with brands.

… FOR SPORTS AND LIVE
EVENT ORGANIZERS

Uplause is the solution to deliver two important tools for event organizers: 1. Sponsorship Activation and 2. Fan Engagement. The business model with Uplause means that sports clubs and music events can increase sponsorship revenues with this new tool. Brands are looking to connect with fans and crowds want to participate and be entertained. The interactive crowd games from Uplause are specifically developed for all kinds of events, whether football (soccer), basketball, baseball, ice hockey, racing or parties and music concerts. Based on recent surveys 85% of spectators think that Uplause makes events better and 95% want to experience it again.

 

 

… FOR GAME PUBLISHERS AND IP´s

Live Events provides a new and unexpected channel for growth for games publishers and content providers. Major sports and live events attract every year over 500 Million spectators, that are hungry for more entertainment. Giant HD video walls and enhanced audio systems have opened a new opportunity for gaming and Uplause Live Event Gaming Platform is the worlds first prove of that. The Uplause platform (U.S. Patent Pending) incorporates everything needed to develop games for massive crowds and to plug and play them at live events. Uplause has already experience from over 250 events worldwide with close to 3 Million ”players” to date.